Enhancing students’ interest and conceptual understanding through the Edu Science virtual reality game
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Abstract
A recent study aimed to produce VR products that could be feasibly tested and to determine the effectiveness of these products in improving students' conceptual understanding. This research was conducted using a 4D R&D model. The product was tested with seventh-grade students using a purposive sampling technique, and a pretest-posttest control-group design was used for the product trial. The instruments used consisted of conceptual understanding tests and non-tests in the form of a response questionnaire to the product. The data obtained were analyzed using SPSS. Based on the trials carried out, it was found that Edu-game Science Virtual Reality can improve students' conceptual understanding of the inheritance of traits. Overall, concept application increased, with an N-Gain of 0.197, which is categorized as low. Despite receiving a low category, students' interest in learning science has increased through this Eduscience Virtual Reality Game.
Keywords: Conceptual Understanding, Edu-game, Inheritance of trait, Virtual Reality
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